The concept of interaction is relevant for our research in a twofold way. On the one hand, it is relevant from the application point of view. Here we are concerned with the development of computer systems which are able to interact with humans in a natural way and to learn autonomously from interactions within their environment. On the other hand, the concept of interaction is relevant for basic research as well. Recent results from the fields of cognitive robotics, artificial consciousness or the philosophy of mind suggest that the interaction of an embodied agent with its environment is crucial for consciousness to arise.
For instance, in the context of self-learning systems we investigate the general possibility of artificial systems to learn their own behavior or abilities such as scene recognition autonomously from interactions with their environment. More basic subjects of our investigation such as the cognitive skill of self-learning by interaction as a matter of principle are covered in the section on Cognitive Systems. The remainder of this section covers the application point of view of interaction, that is the development of interactive computer systems.
The major demand made on computer systems which are supposed to interact with humans is their ability to adapt to their environment and especially to human needs, rather than expecting an adaption of humans to the restrictions of an artifical system. To this end an interactive system has to be adaptive, autonomous, and self-learning, and it has to be able to master at least three major challenges:
Yet unsolved problems in the development of interactive systems consist in
Our group has multiple activities in this field of research. For example, as part of a project funded by the German Research Foundation (DFG) we developed a systems that is able to autonomously learn strategies for object acquisition by a fusion of methods from Computer Vision and Machine Learning. Within a framework of another project we developed a flexible display realized by a Projector-Camera System. It projects images of objects on plain surfaces such as table tops or walls and takes the position of a user into account to convey a 3D impression of the displayed objects. Furthermore, we are active in the field of Freehand Acquisition of Objects as well as Eye Gesture- and Head Gesture-Controlled Interfaces.